I have no doubt that those who truly submit to Twisted Metal’s charms and are willing to put in the colossal effort required to master its surprisingly complex mechanics and courses will fall in love with it, but for many, the lack of polish and steep learning curve might well put them off long before it has a chance to reveal its true underlying quality.Įven so, despite some current connectivity issues (issues that Sony have promised to iron out in an upcoming patch), the online aspect of Twisted Metal really is certainly the star attraction. Still, at its core, Twisted Metal is all about competitive online vehicular combat, and in that respect, Eat Sleep Play have certainly done a great job of creating a game with the potential to amass a dedicated long-term online community. Don’t get me wrong, the extended development time has resulted in a game with highly balanced combat and incomparable depth, but it has also given rise to a game that looks pretty shabby by today’s standards, a learning curve as steep as a mountain and a single player campaign that takes a little too much pleasure in kicking your ass. David Jaffe and Eat Sleep Play’s long gestating, Twisted Metal series finally sees the PS3 release that fans have been clamouring for since the console’s launch and, while the hardcore will probably be happy with the experience delivered, the long development cycle and move from a multiplayer-only PSN title to a full retail release has certainly had an adverse effect on the quality of the final product.
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